A new devlog with the first update for Cascadia! There may not seem to be a lot here, but there were some major under-the-hood changes that I needed to do to set up the groundwork for future updates as time goes on.
This first devlog concludes the 3 weeklong test phase of Cascadia, my survival sandbox game!
It saw a few architectural changes before settling on a bespoke game engine written in Rust, using winit for window creation and input handling and wgpu for graphics.